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Ermm what have KK done to Techhaven?

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Ermm what have KK done to Techhaven?

Postby Brammers » Tue Jan 20, 2004 9:24 pm

From test server patch 223

- Replaced map files for all of Tech Haven (fixed the exploit spots).


Erm...
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Techhaven looks so cold and dark. :/

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Postby [TgR]KILLER » Tue Jan 20, 2004 9:27 pm

OMG

KK fucks us over even more O.o its like a ass cold cave :(
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Postby garyu69 » Tue Jan 20, 2004 9:51 pm

WHA!!! Looks like we've been attacked and are in recovery from a battle that has taken place in TH.
The walls are covered in shite!!!

Who the fuck is our cleaner anyway?
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Postby |exo|Lathuc » Tue Jan 20, 2004 9:51 pm

who spilled the oil?

oh and its fugly
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Postby sanityislost » Tue Jan 20, 2004 11:51 pm

AHHHHHHH ITS LIKE SOME BD FUCKS HAVE SPREAD SHITE ALL OVER THE WALLS
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Postby garyu69 » Tue Jan 20, 2004 11:53 pm

Makes me wonder if this is the planned look for when DoY comes out and maybe there is a big chunk of storyline that has created this look.
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Postby Calabim » Wed Jan 21, 2004 1:21 am

now thats a cool cave sustem,
you can see and feel youre underground,
not just in some fancy med lab,
GO KK
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Postby tias » Wed Jan 21, 2004 2:35 am

I go with calabim on this one, fits the underground mood...

one question tho, they said they where going to replace textures with higher resolution 32bit ones? these aren't high resolution by far, and since this is the tribes engine we're talking about, its not about an engine limit... clues anybody?

Also the allignment is terrible, a disgrase for mapbuilders all over the globe!
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Postby drake6k » Wed Jan 21, 2004 3:22 am

sanityislost wrote:AHHHHHHH ITS LIKE SOME BD FUCKS HAVE SPREAD SHITE ALL OVER THE WALLS


MUAHAHAHAH

I really think it looks good :D
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Postby massic » Wed Jan 21, 2004 4:47 am

I like it, gives TH some personality, no longer looks so bland.

The apt's textures didn't change as far as I could tell and the outside still looks the same which makes zoning kind of weird.

There's still a few exploit spots on the turrets though but only FA/allied/neutral runners would find them as hostile runners would never get anywhere near them.
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Postby [TgR]KILLER » Wed Jan 21, 2004 8:09 am

Yea its a cool cave system but imo TH is build inside a mountain but has normal walls not like TG now that is a cave :p
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Postby Dr J Zoidberg » Wed Jan 21, 2004 11:04 am

fuck kk this sucks ass
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Postby [TgR]ghard » Wed Jan 21, 2004 3:20 pm

um excuse me if this sounds stupid but am Ghard and well me stupid and stuff fit together but

does it look to you like al they have done is remove our blue lighting i mean it prety much woulda masked most of the walls details any way cause it was so bright and blue
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Postby |exo|Lathuc » Wed Jan 21, 2004 3:52 pm

you have a point there ghard
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Postby massic » Wed Jan 21, 2004 5:26 pm

Yeah, they didn't put a lot of work into it imo they just changed a couple textures and they still haven't fixed the door in TH-1 at the top of the big ladder that leads outside. But they did change the elevator doors in TH-3 to the apt's so they don't look like MB doors anymore. Other than that they moved a few boxes around and changed the position of a few turrets.
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