Jonric What do you consider the most important lessons you've learned, both as gamers and as designers, from other online games you've worked on and played?
J?rg Martin Schwiezer: The #1 lesson is "Don't rush things!" This is so true... especially for MMORPGs. Don't let yourself be pushed to release too early. The community will kill a developer and his game if they are being used as paying beta testers. That's the main reason why we had a beta test for over a year.
hmmm he obviously never took his own advice....
Btw I was looking for a world editor in a similar style to neocron, (not the same style I Dont want to open the map files, just want to see If I could do any better than KK...