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Lol look what I found

Postby Delphi » Sat Nov 12, 2005 9:37 pm

Jonric What do you consider the most important lessons you've learned, both as gamers and as designers, from other online games you've worked on and played?

J?rg Martin Schwiezer: The #1 lesson is "Don't rush things!" This is so true... especially for MMORPGs. Don't let yourself be pushed to release too early. The community will kill a developer and his game if they are being used as paying beta testers. That's the main reason why we had a beta test for over a year.

hmmm he obviously never took his own advice....

Btw I was looking for a world editor in a similar style to neocron, (not the same style I Dont want to open the map files, just want to see If I could do any better than KK...
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omg

Postby [TgR]ghard » Mon Nov 14, 2005 6:10 pm

wait neocron is a finished product dam and i thought we were about ready for beta 4

all jokes aside that man is an arse and you cant say arse without hole
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Postby scanner dorkly » Fri Nov 18, 2005 11:41 am

Have you tried Valve's Hammer? It was a fairly intuitive editor when I played around with it.
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Postby Delphi » Fri Nov 18, 2005 1:26 pm

urm yeah:

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Thats around 200 hours of work, that I never finished lol cs_nightclub

It was close to a basic beta release but my CSS clan kinda folded, and there was no one to test it!
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Postby Dr J Zoidberg » Fri Nov 18, 2005 8:45 pm

Ill test it delphi

I'm really into map creation and map experemintation. drop me a line and ill help ya test it

-Z
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Postby Delphi » Sat Nov 19, 2005 12:26 am

I think one of the major reasons I gave up with it was because I started some major remodelling (to allow acess to the roof) and then realised how much work it would be :banghead: lol, never know it might get ressurected again at some point lol!
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Postby scanner dorkly » Wed Nov 23, 2005 12:12 pm

Yep, if you do fancy resurrecting it at some point, I'd happily help you test it as well.
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