by Morpheous » Wed May 12, 2004 5:04 pm
Test Patch 200 Notes
- Adding the DOY tunnel network. It's a pretty huge network, about 90 connections between levels! All those intersections need to be tested.
- Removed Ultima Mods and Slotenhancers from the rarepool and added them to the loot tables of the DOY tunnel mobs. The Ultima Mods only drop on the lowest levels of the tunnels.
- Removed DEX requirements on stealth tools and replaced them with a spy class requirement. INT- and T-C-requirements remain unchanged.
- Further adjusted loot tables.
- Re-added Strange Book drop. Any NPC able to drop rareparts (with exception of the MC5 Base Commander), can also drop Strange Books.
- Increased CST-requirements to place turrets from 20/40/60 to 60/80/100.
- Recycling recipes needing the "Large Limbs" now need the same quantity of "Small Limbs" instead.
- "Dolinskin" now adds HCK+12 instead of IMP+12 and removesWEP-10 instead of WEP-15.
- "Nightspider" now removes FOR-15 instead of WEP-20.
- "Redflash" now removes PSU-10 instead of HLT-10.
- "Kri'nakh Nightshade" now removes HLT-15 instead of HLT-30.
- Fixed Smart Cybereye stats (TS only).
- Fixed Monk PA stats (TS only).
- Fixed Automatic Pistol and Ncpd Tride Fusion Cannon TLs (TS only).
- Inverted Mosquito and Raptor names (TS only).
- Upped Special Riggers Interface WPW and RCL bonus to +15.
- Beggar Electroshocker damage changed to proper Electroshocker damage type.
- Reduced "Drug Flash" effect when a drone is hit by 50%.
- Fixed Crash in GM Tool / Info / Runner.
- Fixed CityCom Crash caused by ListBox elements (Clan Money, Clan Info...).
- Fixed even more CityCom memory leaks.
- Poison, DamageBoost etc no longer have an effect on Outpost-Turrets.
- When reaching the money cap of 20,000,000 NC, the money will no longer be cut down to 18,000,000 but instead stay at 20,000,000.
- Fixed "You need a higher repair level" message spam when trying to use a Remote Repair Tool without the required subskill level.
- Fixed a possible Fatal Error caused by chat messages arriving exactly when quitting to the Neocron main menu.
- Test run of new damage types for Drones. New damages are just the default damage total split across 2 damage types for non-rare and 3 damage types for the rares. As follows:
LowTech Non-Rare: Force, Pierce
LowTech Rare: Force, Pierce, Poison
HighTech Non-Rare: Energy, X-Ray
HighTech Rare: Energy, X-Ray, Fire
Changed Melee TLs or something, couldnt copy correctly
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