Just for you Mr Vamped
This patch will go live on the testserver on Wednesday or Thursday. Changes are still being made, so please keep in mind that these notes are subject to change. The patch will be rather large (10-15MB) as a bunch of maps are being added.
Lupus' Techlevel changes have been removed except for Melee weapons. Weight and range balances remain active though.
The XP and money gain factors on the testserver have been reset to retail conditions to allow for accurate tests of the XP and loot algorithm changes. There are still NPCs in Plaza handing out pretty much everything you could need.
Pistols:
- Weight reworked
- Range reworked
- Changed PulseLaser Pistol's shot sound
- Fixed Tangent MiniLauncher shot sound
- Fixed Ryker Legacy N_v52 Nailgun shot sound
- Fixed Ryker Napalm PP_v42 shot sound
- Changed Nailgun clip size to 20 to match other pistols
- Changed Gatlin Pistols ammo packs to 40 to match clip size.
- Fixed PulseLaser Pistol bug, re-raised frequency to 370r/m
- Adjusted PulseLaser ammo consumption.
- Adjusted Automatic Pistol lineup's RoF to help with shot run on, and to add a bit of difference when compared to the Uzi lineup. RoF is 296r/m
Rifles:
- Weight reworked
- Range reworked
- Fixed Gatlin Lineup's reload sound.
- Fixed PulseLaser Rifles bug, adjusted frequency to match assault rifles
Heavy Weapons:
- Weight reworked
- Range reworked
- Adjusted LaserCannon's ammo consumption and shot counts
- Fixed TPC's shot sound
- Fixed Ryker LaserCannon shot sound
- Fixed STORM Laser shot sound
- Fixed Prototype Tangent LaserBeam shot sound
- Fixed Tangent Gatlin Cannon shot sound
- Fixed Tangent SpeedGun shot sound
Melee:
- Damage balanced
- Weight reworked
- TL17 Rusty Double-Edged Sword added
- TL44 Baseball Bat added
- TL80 Tai Chi Double-Edged Sword added
- TL94 PEACEMAKER (Rare Baseball Bat) added
- TL104 THE DENTIST (Rare Knuckles) added
- Fixed Long LaserBlade II shot sound
- For Techlevel changes, see the "code" box at the end of the post
Drones:
- Damage balanced
- Weight reworked
- Fixed A&W Basic Lightweight Attack Drone name
- Fixed A&W Lightweight Attack Drone name
- Renamed HEW Light War Drone RK-100 to HEW Light War Drone RK-50
- Renamed HEW Medium War Drone RK-100 to HEW Medium War Drone RK-250
- Renamed HEW Heavy War Drone RK-100 to HEW Heavy War Drone RK-500
- Renamed HEW Advanced War Drone RK-100 to HEW Advanced War Drone RK-1000
- Added TL87 A&W Hellfire Assault Drone GA-3 and sold in shops
- Slightly Reduced Gatlin Drone RoF
NPC's:
- NPC Specific Armor created (i.e. Doomreapers have high fire resistance, DOY units have high X-Ray resistance, mechanical monsters are resistant to poison...).
- Fixed a bunch of monster names.
- Fixed Terror Raptor/Terror Leaper Name/Model issues.
- Added a new script for Area MC5 NPCs.
Items:
- Tweaked Parashock spells a bit more.
- Fixed and renamed various items
- Changed Gamonin to TL40
- Changed Ligustin to TL50
- Changed Nukleonon to TL60
- Changed Silicin to TL15
- Changed Fucoxanthin to TL13
- Changed Protoxylem to TL14
- Changed Explosive A to TL 29
- Changed Explosive B to TL 31
- Changed Adhaesin Super Connection Gel to TL 10
- Fixed Holo PAs
- Changed the algorithm that determines the number and type of parts required to build an item.
- Adjusted the base prices for all construction parts (weaponparts, vehiclesparts etc.) for the new algorithm.
Drugs
- Fireresist Potion now adds FIR+25
- Destrosol now only adds INT+3
- X-Strong adds, in addition to its current bonuses, FOR+20
- Destrosol Forte now adds INT+4 WEP+12 WPW+12
- Beast now adds H-C+25 instead of M-C+25 and removes HLT-10 instead of WEP-20
- Kri'nakh Nightshade removes HLT-30 instead of WEP-20
- Added new drug "Havenin". Adds PSI+3
- Added new drug "Dolinskin". Adds PSI+4 PSU+12 IMP+12, removes WEP-15
- Added new drug "Blue Fairy". Adds INT+5 WEP+18 WPW+15, removes ATL-10
- Added new drug "Nightspider". Adds PSI+5 PSU+20 IMP+16, removes WEP-20
Vehicles:
- Upped range on V2 Wheeler, slightly decreased damage
- Upped range on Chaincraft and Hovertec Bikes
- Slightly increased Chaincraft bike damage
World
- Added Racetrack GenRep
Bugfixes'n'Stuff
- Changed Generep Danger Indications
- Redone code for item drop. Needs extensive testing!
- Redone XP-gain-formula for build/repair/research/implant/recycle and doubled XP gains for research and construction. Needs extensive testing too!!!
- Fixed a bug which crashed the server when executing certain GM commands under certain circumstances. (teh evil GMs crashed the servers!!!)
- Fixed the terminal system cheat violation; it did not always kick the player to the login menu.
- Changed "-skipfilecheck" parameter again, now .def files are always checked (together with .exe / .dll).
- Character cannot be deleted anymore while the user is online with another client at the same time.
- Fixed a right-click use bug (there may still be others around).
- Fixed a bug where some turrets would be initialized twice when a zone was loaded, which consumed twice as much security slots -> leading to disappearing turrets.
- Fixed "portable GenRep" exploit.
- Fixed "portable GoGuardian" exploit.
- Added optional info string displaying reason for cheat violation kick in the login menu.
- Updated debug funktions for callstack.log.
- Marked current Direct3D driver as "(D3D7)". Due to this, you may have to re-select the display mode (once).
- Optimized engine.dll compile settings, may increase render performance on some systems.
- Added additional checks/restrictions in sound manager, hopefully fixing large fps drop on certain sound effects (e.g. Copbot rifle sounds).
- "/set ctrl_sfxvolume 0" ends all active sound samples.
- Fixed several client-side memory leaks in the CityCom system.
- Fixed several client-side memory leaks.