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Ermm what have KK done to Techhaven?

PostPosted: Tue Jan 20, 2004 9:24 pm
by Brammers
From test server patch 223

- Replaced map files for all of Tech Haven (fixed the exploit spots).


Erm...
Image
Image

Techhaven looks so cold and dark. :/

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PostPosted: Tue Jan 20, 2004 9:27 pm
by [TgR]KILLER
OMG

KK fucks us over even more O.o its like a ass cold cave :(

PostPosted: Tue Jan 20, 2004 9:51 pm
by garyu69
WHA!!! Looks like we've been attacked and are in recovery from a battle that has taken place in TH.
The walls are covered in shite!!!

Who the fuck is our cleaner anyway?

PostPosted: Tue Jan 20, 2004 9:51 pm
by |exo|Lathuc
who spilled the oil?

oh and its fugly

PostPosted: Tue Jan 20, 2004 11:51 pm
by sanityislost
AHHHHHHH ITS LIKE SOME BD FUCKS HAVE SPREAD SHITE ALL OVER THE WALLS

PostPosted: Tue Jan 20, 2004 11:53 pm
by garyu69
Makes me wonder if this is the planned look for when DoY comes out and maybe there is a big chunk of storyline that has created this look.

PostPosted: Wed Jan 21, 2004 1:21 am
by Calabim
now thats a cool cave sustem,
you can see and feel youre underground,
not just in some fancy med lab,
GO KK

PostPosted: Wed Jan 21, 2004 2:35 am
by tias
I go with calabim on this one, fits the underground mood...

one question tho, they said they where going to replace textures with higher resolution 32bit ones? these aren't high resolution by far, and since this is the tribes engine we're talking about, its not about an engine limit... clues anybody?

Also the allignment is terrible, a disgrase for mapbuilders all over the globe!

PostPosted: Wed Jan 21, 2004 3:22 am
by drake6k
sanityislost wrote:AHHHHHHH ITS LIKE SOME BD FUCKS HAVE SPREAD SHITE ALL OVER THE WALLS


MUAHAHAHAH

I really think it looks good :D

PostPosted: Wed Jan 21, 2004 4:47 am
by massic
I like it, gives TH some personality, no longer looks so bland.

The apt's textures didn't change as far as I could tell and the outside still looks the same which makes zoning kind of weird.

There's still a few exploit spots on the turrets though but only FA/allied/neutral runners would find them as hostile runners would never get anywhere near them.

PostPosted: Wed Jan 21, 2004 8:09 am
by [TgR]KILLER
Yea its a cool cave system but imo TH is build inside a mountain but has normal walls not like TG now that is a cave :p

PostPosted: Wed Jan 21, 2004 11:04 am
by Dr J Zoidberg
fuck kk this sucks ass

PostPosted: Wed Jan 21, 2004 3:20 pm
by [TgR]ghard
um excuse me if this sounds stupid but am Ghard and well me stupid and stuff fit together but

does it look to you like al they have done is remove our blue lighting i mean it prety much woulda masked most of the walls details any way cause it was so bright and blue

PostPosted: Wed Jan 21, 2004 3:52 pm
by |exo|Lathuc
you have a point there ghard

PostPosted: Wed Jan 21, 2004 5:26 pm
by massic
Yeah, they didn't put a lot of work into it imo they just changed a couple textures and they still haven't fixed the door in TH-1 at the top of the big ladder that leads outside. But they did change the elevator doors in TH-3 to the apt's so they don't look like MB doors anymore. Other than that they moved a few boxes around and changed the position of a few turrets.