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Patch 193: Patchnotes..

PostPosted: Thu Dec 11, 2003 2:06 pm
by [TgR]KILLER
Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep! The Plaza 1 GenRep will be unsafe for anti-CA factions!!!

PSI
- Reduced range for Beam spells.
- Increased range on non-beam attack spells.
- Increased range on rare antisanctum spells.
- Reduced damage for Freeze spells, but the effect stays the same.
- Increased mana consumption for Freeze spells.
- Increased cast time for Freeze spells.
- Increased cast time for Resurrection spells.
- Increased cast time and Psi consumption for stun spells.

Weapons
- Increased damage for melee weapons.
- Reduced stamina drain from heavy weapons.
- Increased ammo pack sizes for 7.62 bullets to 16 and for plasma rifle ammo to 40.
- Added "HEW 'Slipstream' Plasma Wave" (TL 40 ) and "A&W 'Burning Air' Plasma Wave" (TL63 ) weapons (sold at vendors).
- Added rare Flamethrower "DEVOURER" (TL 98 ), drops as rareparts.
- Added rare Plasma Wave "RAVAGER" (TL 100 ), drops as rareparts.
- Plasma Waves now have their own ammo and mods.
- Changed the rare swirl colors for some weapons.
- Fixed Plasma Waves ammo consumption.
- Increased Plasma Waves damage.
- Increased range of flamethrowers.
- Reduced stamina consumption on flamethrowers.
- Increased serverside melee range by 10%.
- Combat rank is updated correctly now when using melee weapons.
- Increased ranking of all vehicle weapons except the tank gun.

World
- Fixed Escador Oasis GenRep
- Added Hometerms to TG clanapps
- Fixed errors in VR2, A_06 and F_13 (Gaia mine entrance) maps.
- Updated all Plaza, Viarosso and Pepper Park maps. This ranges from visual changes to CopBot and faction guard placements. Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep!
- You can now get wasted at the Yagers Inn in the Canyon.
- Completed Tech Haven security update in all sectors.
- Added faction offices in public and hidden locations.
- Fixed a client crash when zoning to sector B_12.
- Moved "Black Lilly" (epic run NPC) to the subway entrance in PP2.

Implants
- Adjusted bonuses on Riggers Dream to 15RCL/15WPW and added a +8 bonus to transport.
- Adjusted bonuses on Special Riggers Interface to 10RCL/10WPW and added a +6 bonus to transport.
- Adjusted bonuses on Drone Combateye to +3/+5/+10 RCL and +5/+10/+15 WPW.
- Drone Distance Interfaces now add +1/+2/+3 DEX in addition to the old bonuses.
- Mindcontrol CPUs now give an additional +3/+5/+8 WPW, +2/+4/+6 transport and -10/-15/-20 to WPL.

Misc
- Added faction medals and items. Visit your faction office or ask your faction counsellor for further details.
- Antidote now removes 3 stacks after 8 seconds, Advanced Antidote 2 stacks after 4 seconds and Concentrated Antidote 1 stack after 2 seconds.
- Changed the attribute requirements for the tank, spy and monk Powerarmor to 90/100/115/135, for the private eye to 75/80/90/105 and adjusted the tech levels of the armors accordingly.
- Antigamma bones can now be bought from boneimp vendors.
- Replaced/added icons for bone enforcements and psi modules. Thanks to Maarten "Eagle" Tops for making the icons.
- Switched the Powerarmor item graphics to a more fitting icon.
- Slightly boosted combat strength of swampcave mobs, slightly decreased strength of wormtunnel mobs.
- All faction guards now have better weapons, more health and a higher rank.
- The Soullight display in the runner statistics shows the correct values now.
- Help window popups in apartments and Area MC5 show only up once now.

PostPosted: Fri Dec 12, 2003 12:44 am
by HusK
what they do? hire more people or something?

Patch rate is going faster than ever, and patches get more and more stuff in them compared to the more bugfix like patches of the past.

A good...no great patch! Thats a thing we can all agree on I'm sure 8)

PostPosted: Fri Dec 12, 2003 5:52 am
by Richard Parker
Definately an outstanding patch. I was fortunate enough to get a chance to talk with one of the designers of the new Reactor Core, andmade a point of thanking him on behalf of all of us.

Now my next point of curiosity is seeing what this event is that they have planned for, errm this weekend is it? Anyone have any juicy gossip about it? :)

PostPosted: Fri Dec 12, 2003 9:29 am
by Dr Pepper
I havent been that impressed of the patches to date but this one is amazing i think its the greatest patch since i have been on cron :x

PostPosted: Fri Dec 12, 2003 6:16 pm
by HTEC9900
Yes I agree, this is one of the better patches. Lots of welcome changes here. And TH is just wonderful now. Well, we might miss the good old raids but hey, I'm starting to like the peace and quiet myself. :)

PostPosted: Fri Dec 12, 2003 8:06 pm
by Zane
God dammit!!! 105 Dex to wear the PE PA4.

Tweaking my stats AGAIN! There's no way I'm drugging to wear it all the time. Must.... Get.... More.... Dex....


....oops. 111 is too much.

PostPosted: Sun Dec 14, 2003 3:15 pm
by garyu69
I've decided that PE PA3 is now the way to go. Also allows me to wear my holy Spirit boots too :)

PostPosted: Sun Dec 14, 2003 4:40 pm
by Zane
Yeah, I came to the same conclusion. But the spirit boots are pretty cack. Mind you, spirit boots would be good considering I can still wear inq 2 armour so my heat resist isn't gimped.. *ponders*