A few questions about gameplay
Posted: Fri Jan 25, 2013 11:34 am
Hi, after playing a constructer for some time, I felt I needed a change.
So I decided to build a second char for exploring the world.
The idea at the moment is to do a Rifle-PE. But since I dont know the game very well I came here to get a few questions answered.
As a solo explorer hacking seems to be a must to be able to enter certain areas. Is it correct that I need hightech-combat only for hacknet and not for opening doors and chests? Also my first char would of course love a constructor glove. Can that one easily be bought from other players, or do i need to get into hacknet myself?
Another thing is that I like the lowtech style more, are those weapons viable in the end or is hightech what you need at higher lvls?
Also how can a PE ever stand up to a gene-tank? IT is mentioned that they can, but I cant see how, since the tank (using heavy weapons) can get a very high primary weapon skill and insane HP/resists. Is it the lack of weaponlore?
Does it even make sense to consider pvp if I dont want to use cheats? Ired there were a lot of cheaters. If so I dont care, I will just never remove my law enforcer...
Last I want to give you the idea I have at the moment:
Intelligence goes into hacking and weapon lore, last prefered.
Dexterity goes mainly into Rifle, with a little recycling, agility, vehicle and maybe repair. Im very undiceded about hightech combat.
Strenght goes into transport and the resists.
Constitution probably somewhat evenly devided into all.
Psi I would love to put all into resist. I just dont like the magic feel. Are there even mobs who do psi dmg? Not sure about this one at all...
Oh, yea, and I dont care if lvling is slow, I want to explore the world, not grinding as fast as I can.
Thanks for any help!
So I decided to build a second char for exploring the world.
The idea at the moment is to do a Rifle-PE. But since I dont know the game very well I came here to get a few questions answered.
As a solo explorer hacking seems to be a must to be able to enter certain areas. Is it correct that I need hightech-combat only for hacknet and not for opening doors and chests? Also my first char would of course love a constructor glove. Can that one easily be bought from other players, or do i need to get into hacknet myself?
Another thing is that I like the lowtech style more, are those weapons viable in the end or is hightech what you need at higher lvls?
Also how can a PE ever stand up to a gene-tank? IT is mentioned that they can, but I cant see how, since the tank (using heavy weapons) can get a very high primary weapon skill and insane HP/resists. Is it the lack of weaponlore?
Does it even make sense to consider pvp if I dont want to use cheats? Ired there were a lot of cheaters. If so I dont care, I will just never remove my law enforcer...
Last I want to give you the idea I have at the moment:
Intelligence goes into hacking and weapon lore, last prefered.
Dexterity goes mainly into Rifle, with a little recycling, agility, vehicle and maybe repair. Im very undiceded about hightech combat.
Strenght goes into transport and the resists.
Constitution probably somewhat evenly devided into all.
Psi I would love to put all into resist. I just dont like the magic feel. Are there even mobs who do psi dmg? Not sure about this one at all...
Oh, yea, and I dont care if lvling is slow, I want to explore the world, not grinding as fast as I can.
Thanks for any help!