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Patch 166 Notes (from NC forums)

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Patch 166 Notes (from NC forums)

Postby Abeyance » Tue Jun 26, 2007 11:39 am

- Soullight system changes:
* no soullight bonus for killing enemies - soullight penalties have been lowered in general
* if your SL value is higher than your opponent's SL, the penalty for killing him will be reduced (more = better)
* no SL penalty if the enemy has a SL value lower than -32
* it is not possible to receive a penalty of more than -32 SL from one kill

- Soullight reductions are based on the sector settings:
* Appartment: very high loss of soullight for friendly victims, high loss for neutral or hostile victims
* City: very high loss of soullight for friendly victims, high loss for neutral victims
* Dungeon: high loss of soullight for friendly victims, low loss for neutral or hostile victims
* Outskirt: high loss of soullight for friendly victims, low loss for neutral victims
* Wasteland: moderate loss of soullight for friendly victims
* Warzone: no loss of soullight

- Faction Sympathy rewards and penalties have been adjusted to match the soullight changes.

- Made the flight path of rockets more stable.
- Fixed a bug that allowed some PSI support modules to damage drones.
- BioTech Mission Employee fixed.

Original post here: http://forum.neocron.com/showthread.php?t=140111
currently: Malevolence (res), Nerisella (cst), Twinkle (hck), Maia (hc), Aimee (hck), Naisha (ppu)
previously: Abeyance (Phoenix), Naisha (Malevolent Crackheads), Twinkle (Technocracy), Angelika (Illuminati), flyL (Regulators)
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