With the NC2.2 release, there is going to be a lot of changes to the items in the game. A lot of items will have new names, and different requirements. Also there is a range of new items. To keep everyone in the loop, and to ask for your help I'm posting this on the THN and official forums as well, as the neocronstuct has shut down.
Rares DB - http://rares.techhaven.org/
I'll start with the easy stuff. I'm basing this information off what was on the test server, and from tipbits of information that I've picked up. This list is likely to be wrong in places, so please post any corrections.
New rares
Craftsmans Dream (nailgun) tl 107 lowtech dex 107 pc 118
Dreadfire Prototype (gatling pistol) tl 110 lowtech dex 110 pc 120
Steiner F.P (freezer pistol) tl 102 high tech dex 102 pc 116 tc 84
Libra (gatling rifle) tl 104 lowtech dex 104 rc 117
Desperado (street rifle) tl 103 lowtech dex 103 rc 116
Equilibrium of Forces (gatling cannon) tl 102 lowtech str 102 hc 118
Summer leech (freezer cannon) tl 97 hightech str 97 hc 113 th 82
Winding argument (grenade launcher) tl 92 lowtech str 92 hc 111
Creed (laser cannon) tl 114 hightech str 114 hc 122 tc 89
Rares with missing information
MC5 Heavy Combat chip
MC5 Pistol Combat chip
Holy Unprotector
Holy Abosrber
Holy Protector
Holy Deflector
Rares with new names
Holy Para is now the Holy Frostration
Antibuff is now either the Holy Unprotector or Unprotector.
Devourer is suspected to be the F24.88 Flamethrower (Based on it's TL)
MC5 SA is now the MC5 Rifle Combat chip
MC5 Herc is now the MC5 M-C Combat chip
What I'm going to do is move these parts from the Phoenix clan pool to seperate cabs, so I can check what they turn into.
The Raptor
This little Drone takes 7 parts (TP, HP, FP, CP, OP, ATP, AHP) since it's a TL120 drone. As this is dropping to TL115, it is believed the AHP will no longer be needed. This is based on the rebalance of Melee weapons in NC1 where several weapons increased in TL and needed an extra part to construct them.
The Items DB http://www.techhaven.org/db/
This is the hard bit, First of all I need to update the code to deal with real numbers, as implants have bonus values of 1.57 instead of values like 1. That will be the first coding job I'll do. Then, depending on time I'll add an option to put the old NC2.1 items into an archive. The focus of the 1.2 Items DB release will be to get the bare minimum working for evo 2.2
The archive won't be fully accessible to begin with until at least Version 1.3
Also I'll be asking for a few people to help to visit some vendors I don't have access to. This includes the following FSM's BT,PP,CM,BD and some smugglers. If anyone has some time and would like to help, please send me a PM.
Amour
Now any eagle eyed visitors to the THN will have spotted I've moved some of the armour items about ready for 2.2. What I'll be asking for is to people to submit to this thread new and changes armour items. Please include, the TL, weight Requirements and Armour modifiers. If possible please include the parts list.
Nanites
This may need some new code and tables to cope with the values of the nanites themselves. The tools will be added, but the nanite packs I've yet to decide on.
Implants
KK are working on a new implant system, it's suspected this will need to be re-done after 2.2 goes live. I'll decide what updates I'll be accepting once 2.2 Evo day comes!