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Neocrons INFAMOUS Balancing Threads

PostPosted: Fri Mar 17, 2006 6:13 pm
by Delphi
Ok for those of you who havent seen the infamous balancing threads are now open, join the heated debates that are going on at the moment, and woot me i was the first poster!

Delphi

PostPosted: Sat Mar 18, 2006 12:08 am
by Tratos

PostPosted: Sat Mar 18, 2006 9:38 am
by [TgR]KILLER
I think that PEs have too much dex, I think that they should be limited to non rares, or maybe just the lower rares, and maybe make it so that non rares are more viable for PvP.

Woot first btw


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would flame you do dead if i was playing.. but i aint so i won't -_- but its like saying to the US hand in your rifles and go fight xxx country with knives.

PostPosted: Sat Mar 18, 2006 11:46 am
by Bugs Gunny
nonrares use a LOT more stamina and are total shit except for the tl92 pistol.

PostPosted: Sat Mar 18, 2006 2:02 pm
by Delphi
[TgR]KILLER wrote:I think that PEs have too much dex, I think that they should be limited to non rares, or maybe just the lower rares, and maybe make it so that non rares are more viable for PvP.

Woot first btw


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would flame you do dead if i was playing.. but i aint so i won't -_- but its like saying to the US hand in your rifles and go fight xxx country with knives.


No what i was trying to get at was that PEs should be jack of all trades, and should be able too, rares should be boosted slightly, and the higher tl rares should be boosted a lot more to bring the damage into the right range. It should be viable to use a non rare, and in doing so you bring the PE back into the middle area they should be.

Edit: before you flame me, I have a PE and I love playing a PE, BUT they are too powerful

PostPosted: Sat Mar 18, 2006 6:29 pm
by [TgR]KILLER
Delphi wrote:
[TgR]KILLER wrote:I think that PEs have too much dex, I think that they should be limited to non rares, or maybe just the lower rares, and maybe make it so that non rares are more viable for PvP.

Woot first btw


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would flame you do dead if i was playing.. but i aint so i won't -_- but its like saying to the US hand in your rifles and go fight xxx country with knives.


No what i was trying to get at was that PEs should be jack of all trades, and should be able too, rares should be boosted slightly, and the higher tl rares should be boosted a lot more to bring the damage into the right range. It should be viable to use a non rare, and in doing so you bring the PE back into the middle area they should be.

Edit: before you flame me, I have a PE and I love playing a PE, BUT they are too powerful


I know you have a PE.

but pe's aren't TO powerfull. they just as powerfull as the spy tank or monk. if you take away any good rare from a PE you make them inbalanced. all classes should be able to kill eachother juding on the skill of the player. if you give 1 class lesser weapons then all others then they aint viable.

PostPosted: Sun Mar 19, 2006 9:22 pm
by Delphi
Im sorry but IMHO they should not be able to get to the slasher et al. They should however be able to get to (and cap) a good judge and all the low tech pistols. Now dont tell me the judge isnt worth using as a PvP weapon, coz Id own you with mine.

PostPosted: Sun Mar 19, 2006 9:40 pm
by [TgR]KILLER
Delphi wrote:Im sorry but IMHO they should not be able to get to the slasher et al. They should however be able to get to (and cap) a good judge and all the low tech pistols. Now dont tell me the judge isnt worth using as a PvP weapon, coz Id own you with mine.


slasher is a high end weapon.. you said no rares just none rares.. capping pe / judge is something else then having no rare @ all..

yea take away the top end guns they were for spies. and yes i know judge pwnz i used it to for a few month's before going back to rifles for range.

PostPosted: Mon Mar 20, 2006 12:20 pm
by NC Virtuoso
PEs are overpowered compared to other classes they may encounter.

the ONLY character that is overpowered in comparison to a PE is a hybrid, against a solo apu or ppu 1v1 its perfectly fine

its just ridiculous that pes heal about 3x faster than tanks (and spies) and can reach similar hp and have superior resistance to them while having higher damage output, better runspeed and the ability to hack or poke ON TOP OF HAVING FREE ACCESS TO STEALTHTOOLS

if they leave pes with access to stealth they should give tanks a similar item like a short duration forcefield which causes the tank to have the same effects of stealth (shield scrambles weapon locks so cant be targeted, only aoe weapons can hit them) while still retaining the ability to heal, but they cant fire out of the forcefield either as it messes with their own weapons.. same duration as stealth, the advantage over stealth is they cant heal during it but the disadvantage is they remain visible

though i would much prefer them to be balanced properly, as it stands even if they removed stealth from PEs tanks would still be at a serious disadvantage

PostPosted: Tue Mar 21, 2006 11:16 am
by Brammers
Guys can I sugguest your thoughts post here as well http://forum.neocron.com/forumdisplay.php?f=170

PostPosted: Tue Mar 21, 2006 9:51 pm
by NC Virtuoso
im banned

PostPosted: Sun Mar 26, 2006 7:35 am
by Neope
i think some of these ideas there having for "balalncing" is going to fuck it up worse>_<