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hacknet

PostPosted: Thu Feb 09, 2006 5:19 am
by NC Virtuoso
how should i set up a hacknet hacker?

and what damage to players do in HN?

is a HN PE viable (any way to get the extra 10 ro so int you need)?

what resists do i need?

imps/armour/drugs work in HN?

what hack/TC do i need to cap all HN stuff?

any other useful skills in HN?

PostPosted: Thu Feb 09, 2006 6:30 am
by Bugs Gunny
165hack 135tc caps lvl 3 soft.

You'll need atheltics and agility and about 400+ health, use a nibheal since it's hybrid fights.

Xray and energy resitsts at about 50.

And there's no point in having a hacknet hacker. It's boring as hell.
A belthacking hightech spy and pe are great for traveling to places without si.

PostPosted: Thu Feb 09, 2006 11:07 am
by Brammers
Forget about using a PE as a pure Hacknet character - as implants and armours don't work in hacknet. That limits you staight away on the weapons which the level 3's need INT 60+

PostPosted: Thu Feb 09, 2006 3:51 pm
by NC Virtuoso
how do you get that kind of con gunnar?

a pure bodyhealth spy con setup gets less that 400 hp

PostPosted: Thu Feb 09, 2006 4:03 pm
by Brammers
The forumula for hacknet bodyhealth is not the same as real world bodyhealth - See http://forum.neocron.com/showthread.php?t=118196

PostPosted: Thu Feb 09, 2006 4:26 pm
by NC Virtuoso
oh right, so what kind of bodyhealth should i spec in con?

would say 55 ath, 50 bodyhealth, 50 energy and 50 xray be ok?

PostPosted: Thu Feb 09, 2006 4:26 pm
by NC Virtuoso
and is anyone selling th 150 NEXT missions? i wanna cap psi heh, how many tl 150 missions would i have to run?

PostPosted: Thu Feb 09, 2006 5:19 pm
by NC Virtuoso
also do you need to constuct 1000 hacknet modules to get high slotters and mod them or will any constructed ones do?