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im making my tank again any idea

PostPosted: Fri Jan 06, 2006 1:45 pm
by support
i need to come up with i good way of caping my weps and fire,nrg,poision,xray any one got any good setups plz would help alot thanks napper : )

PostPosted: Fri Jan 06, 2006 2:06 pm
by Bugs Gunny
Resists are totaly overrated.

On gunnar i'm running around with only 100 in all resists and no poison.

But if you want a tank setup, here's one that does good solo and caps all his weapons with using the right pa, or without pa and a beast.
With ppu buffs he'll cap em all.

Character Overview for Bugs Gunny

Character Class: Gen Tank
Sex: Male
Server: None
Ranking: 47/65

None

-----------Intelligence-----------
Max Skill: 20
Current: 20 0
Skill: Hacking = 20 20
Skill: Barter = 0 0
Skill: PSI Use = 55 0
Skill: Weapon Lore = 55 10
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 16 16
Skill: Willpower = 0 0

-----------Strength-----------
Max Skill: 100
Current: 124 24
Skill: Melee Combat = 183 66
Skill: Heavy Combat = 187 64
Skill: Transport = 24 24
Skill: Resist Force = 46 43

-----------Constitution-----------
Max Skill: 100
Current: 108 8
Skill: Athletics = 69 15
Skill: Body Health = 147 79
Skill: Endurance = 30 30
Skill: Resist Fire = 114 15
Skill: Resist Energy = 102 15
Skill: Resist X-Ray = 114 55
Skill: Resist Poison = 45 45

-----------Dexterity-----------
Max Skill: 70
Current: 67 -3
Skill: Pistol Combat = 0 0
Skill: Rifle Combat = 0 -10
Skill: HighTech Combat = 86 0
Skill: Vehicle Use = 37 0
Skill: Agility = 156 53
Skill: Repair = 0 0
Skill: Recycle = 0 0
Skill: Remote Control = 0 0

-----------PSI-----------
Max Skill: 10
Current: 10 0
Skill: Passive PSI Use = 30 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 6 0
Skill: PSI Power = 11 0
Skill: Resist PSI = 0 0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 4
Influences: FIR: 43 PRC: 18 FOR: 16

Slot: Vest - NCPD - Powerarmor
Influences: FOR: 46 PRC: 46 ENR: 36

Slot: Belt - Medium Energyfield Belt
Influences: XRR: 5 ENR: 5 FIR: 3 PRC: 3

Slot: Trousers - Duranium Trousers 4
Influences: FOR: 31 PRC: 32 ENR: 28

Slot: Boots - Heavy Duranium Boots
Influences: FOR: 23 PRC: 28 ENR: 30

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - Marine's CPU
Influences: STR: 5 CON: 5 M-C: 5 H-C: 5 TRA: 5 FOR: 10 HLT: 15

Slot: Brain Chip - MC5 Hercules CPU
Influences: STR: 6 CON: 5 HLT: 15 M-C: 5 H-C: 5 TRA: 5 FOR: 10

Slot: Eye - Heavy CombatEye 3
Influences: H-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Crahn Power Gauntlet
Influences:None

Slot: Spine - Harden Backbone 3
Influences: H-C: 8 TRA: 8 STR: 5 DEX: -3 AGL: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Bat Queen Chest Enforcement
Influences: END: 30 FOR: 20

Slot: Arm - Bat Queen Arm Enforcement
Influences: M-C: 40 FOR: 20

Slot: Leg - Experimental Leg Enforcement
Influences: ATL: 15 FOR: 13

Slot: Foot - Experimental Foot Enforcement
Influences: AGL: 14 FOR: 4

Slot: Shelter - Foreign Holy Shelter
Influences: SHEL: 51

Slot: Deflector - Foreign Holy Deflector
Influences: DEFL: 45

Slot: Combat - Melee Combat Booster 3
Influences: M-C: 20 HLT: 16 AGL: 12

Slot: Support - Spy Booster 3
Influences: HCK: 20 IMP: 16 AGL: 12

Slot: Resist - Hazard Resist Booster 3
Influences: HLT: 25 XRR: 30 POR: 30

Slot: Drug - Beast
Influences: STR: 5 H-C: 25 AGL: 25 HLT: -10
---------------------------------


HEALTH : 583
FORCE : 214
PIERCE : 178
FIRE : 165
ENERGY : 200
XRAY : 141
POISON : 40

RUNSPEED: 94.9% / 96.9%

PostPosted: Fri Jan 06, 2006 2:25 pm
by support
you know with that psi setup wot would you get on like heal and would it need to be like a 5 slot all 120 stats?????

PostPosted: Fri Jan 06, 2006 2:33 pm
by support
plus this for a hyb tank would that like nerf my resists like resist force



the only reson im asking is cos napper my hc tank has -99 symp with all pro but dre so i need to make him again cos of the missions you can do in th are sooooooo hard i like die in 3 shots anyway


napper was my first char a year and half ago hes never been capped and i just wondering if i could get a setup where its been tested and its ok to pvp with all the best napper :twisted:

PostPosted: Fri Jan 06, 2006 3:03 pm
by Bugs Gunny
tanks should allways use at least a 4 slot heal.
You won't cap it but you'll do great at opwars. tl3heal target, shock with thunderbolt, dev their ass to high heaven.

The fact that you can cap hc and melee weapons lets you choose when loging on what you wanna be that day. It made me delete one tank.

Then one night i got realy drunk and decided it was a good idea to make another pe.... so i deleted a fully capped tank.....

And have you guys actualy tested force resist difference between 175 and 200?

PostPosted: Fri Jan 06, 2006 5:06 pm
by NC Virtuoso
chopos got a sweet tank setup that can cap all melee and heavy weapons without ppu buffs or PA, i dont think you need any resists as high as 200, take like 20 points from energy and put em into poison, you need a lot more poison than that

PostPosted: Sat Jan 07, 2006 4:34 pm
by Bugs Gunny
True, 200 energy might be a bit much.

I don't understand the obsession about making tanks with all 200 resists.
It's a slow as fuck tank if you do it, meaning you'll get hit more and your extra resists mean fuck all then.

PostPosted: Sat Jan 07, 2006 4:52 pm
by NC Virtuoso
resists are one of the least important aspects to keeping yourself alive, all you need is a passable resist setup and your ok, you can spend countless hours testing new resists and get the perfect combo but in the end it will only give you a very minor advantage