Forums

Latest Neocron News and Information

Patch notes - 105-135

For all discussion about the Neocron 2 world.

Moderator: Tech Haven Network - Moderator team

Patch notes - 105-135

Postby Brammers » Thu Sep 30, 2004 4:55 pm

Patch Notes 105

Thanatos wrote:- You can now create a clan without having to complete the epic run for your faction first. Sorry for the delay. This feature will be removed again next week.

Art:
- Fixed some haircuts.
- Added new Haircuts and replaced some older once.
- Fixed some animations
- Replaced some old emotes and added new ones. Some of the emotes should now be different for female/male.

Citycom:
- StockX chartsystem (visualisation) changed

Main menu:
- Fixed a bug in the server selection screen
- Fixed a bug in the character creation screen (choose profession)

Epic Runs:
- Added missing NPC Blight
It seems that some Epic Runs still don't work as desired. Please report any missing NPCs or broken dialog scripts to the Quality Assurance Team via the Bugreport Tool.

World:
- Fixed broken Juggernaut Facility Map
- Updated NavRay database
- Changed the monster distribution in the Wastelands. Both the North and South of the Wastelands contain easier mobs and the difficulty gradually increases towards the center of the Wastelands.

WoC:
- Added WoC Savants
The WoC Savants are assisting you with setting up your WoC Levels if you meet the requirements. To gain XP for the WoC Levels, new Ceres Lab Dungeons have been added all over the Wastelands.

Hacknet:
- Fixed broken Hacknet High Security Database Scripts

HQs:
- Updated Faction Supply Managers wares
- Faction Supply Managers now sell the correct High Capacity Datacubes needed to download blueprints from the Hacknet databases.

Items:
- Added Weaponparts 1-6 to all Resource Supply Managers
- Added Weaponparts 7-10 as Mob Loot

Localisation:
- Updated some french language scripts.

Various:
- Fixed over 500 typos.
- Removed "die" from emote keyword list.


Offical thread here - http://forum.neocron.com/showthread.php?t=114291

Patch Notes 106

Thanatos wrote:- Removed Hacknet requirements from Hacknet related items that were not supposed to have any requirements (HN software mods, high capacity blueprints).
- Fixed a bunch of missions.
- Fixed Ceres Hover mobs.
- Fixed CityAdmin Faction Supply Manager.
- Updated Hacknet software shot sounds.
- Changed Dome of York zones to anarchy, respectively war zones for the abandoned sectors.
- Fixed several bugs in the Epic Run scripts.
- Added several missing Epic Run NPCs.
- Fixed a bug in the blueprints of faction specific items.


Offical thread here - http://forum.neocron.com/showthread.php?t=114511

Patch Note 107 - 4 Oct 2004

Thanatos wrote:- Fixed the mission bug that affected clanned players.
- Fixed sporadic server-side crash bug related to outpost security settings.
- Fixed server-side crash bug in dialogue script code.
- Fixed missing use restriction for DoY bomber pilot in vehicle key item info.
- Combat rank of *unarmed* vehicle driver/pilot is now calculated as the average combat rank of all (occupied) gunner positions of this vehicle.
- Changed all hacknet scripts:
- Mobs (white) now shoot white weapon effects..
- Turrets don't drop or move.
- Changed range on all hacknet mobs.
- Changed movement speed of flying hacknet mobs.

- Changed Techlevel/requirements on the weapons of the bomber, carrier and assault gliders. The MGs on the bomber, assault glider and carrier now have a TL of 60, the aussault glider's bombs have a TL of 60 and the bomber's bombs a TL of 80.
- The DOY vehicle smuggler finally received his shipment of vehicle ammo.
- Vehicle vendors in both cities now sell the energy packs required for the Fallen Angels epic run.
- The Faction Supply Managers now sell high level tools.
- All Cryton and Tech Angels shops sell weapon parts now.
- Moved the Ion Crossbow's ammo to the High Tech ammo vendors.

- Updated scripts for the NPCs Devlin Jones and Juri Netschajev.
- Updated Hacknet Databases scripts.
- Updated WoC Savant scripts.


Offical thread here http://forum.neocron.com/showthread.php?t=115004

Patch notes 108 - 5-Oct-2004

Thanatos wrote:Not that much to discuss as most of the stuff has been left out because it needs further testing. We patched today to fix an exploit.

- Fixed an exploit.
- Fixed "push-away effect" when using certain weapons/tools, e.g. stealth tools
- Fixed bug in dialogue script faction check function
- Dialogue scripts now use the runner's faction sympathy instead of his clan's faction sympathy


Offical thread here http://forum.neocron.com/showthread.php?t=115185

Patch notes 109+110 And Hotfix 111 - 6-Oct-2004

Thanatos wrote:Unfortunately, the database bug struck Terra again just as we were about to patch :(

- Manually set the price of High Density Datacubes.
- Vehicle Energy packs are researchable now.
- Military base apartment vendor now sells all Military Base apartments.
- Hacknet software mods are now sold at the software vendors.
- Anti-vehicle and anti-aircraft ammo is now sold at heavy combat ammo/outpost vendors.
- Removed faction requirements from construction licenses.
- Increased efficiency of Hacknet regeneration and defense software.
- All faction-specific Hacknet levels have been set to warzones (no faction sympathy penalty).

- Fixed lots of epic bugs.
- Replaced the targets for the Tangent and Tsunami NPC epic kills by lower level NPCs (
- Updated WoC Savant scripts again.

- Fixed all PAs: You can play now all emotes and animations on every PA.
- Fixed PSI-PA not playing any cast animations. Works now.
- Added Weaponattachbone: You can see now your weapon on your PA.
- All PAs now use the MOCap animations instead of the old one.
- Increased all PA texture resolutions up to 512² (old one was 256²...)

- Fixed serverside bug that caused the apartment reset on Terra.
- Improved server<->database handling and error checking.
- Emote trigger check is no longer case sensitive.

- Hotfix 111 - Fixed problem with epic quest giving NPCs.


Offical thread here http://forum.neocron.com/showthread.php?t=115350

Patch notes 112 - 13-Oct-2004

Thanatos wrote:- Replaced all research and construction quickjobs. They now use mission specific items ranging from TL 10 to TL 150.

- The Fallen Angels Supply Manager finally found the Hoverbomber keys he was supposed to sell.
- All Faction Supply Managers now sell MNPU parts, AMRAD parts have been removed and all blueprints using AMRAD part have been adjusted to use MNPU parts.
- Added more loot to WoC dungeon mobs and increased the drop rate for the Ceres Disks.
- Lowered firing frequency for the Terminator shotgun to match other shotguns.
- Changed Techlevel for the Crahn Defensive PSI Processor 3 to the intended TL 67 (was 37).
- Removed the "push effect" from player and monster shots within Hacknet.
- Changed recycling recipes for the Codebreakers.

- An additional dancer model has been enabled.

- Fixed several gameworld and npc related bugs.
- Fixed several epic related bugs.
- Added PSI Trader in the City Mercs HQ.
- Added a Hacknet Software trader in the Fallen Angels DOY sector.
- Fixed a bug in the I_09 Quests.
- Fixed an exploitable spot in Plaza Sec-4.
- Changed the Abandoned Sectors in Dome of York to warzones (no SL loss, no faction sympathy loss when killing other players)
- Changed HackNet uplink sectors to warzones (no SL loss, no faction sympathy loss when killing other players)
- Changed HackNet travel sectors to hunting grounds (SL and faction sympathy loss when killing other players)


- Updated Hacknet monster scripts and spawns
- Fixed bug with combat rank 30/30 Hacknet turrets, they should do less damage now.
- Made new scripts for the Juggernaut bots of the Juggernaut facility. (Recommendation: Bring at least a full team to the facility)

- Fixed apartment GenRep activation restrictions:
+ Plaza/Viarosso/Pepper apartments: CityAdmin friendly player only
+ DoY apartments: DoY friendly player only
+ Outzone/Techtown/Canyon apartments: no restrictions
+ Military base apartments: CityMerc friendly player only

- Added custom chat "ALLIANCE", only visible to players who are allied to each other:
+ Pro CityAdmin: CityAdmin, Diamond, NEXT, Tangent, BioTech, ProtoPharm
+ Anti CityAdmin: Twilight Guardian, Tsunami, BlackDragon, Crahn, Fallen Angels
+ neutral (equals to FACTION chat): CityMercs
+ this possibly shifts your custom chat settings, please check your hypercom window!

- D3D9 driver: slightly reduced loading time of precached mesh objects
- Fixed small memory leak in client startup code

- Added another check to prevent vehicles to spawn below ground at some vehicle depots
- Disabled flawed "mission NPC alive" check causing "mission failed" bug with some epic run missions.


Offical thread here http://forum.neocron.com/showthread.php?t=116155

Patch notes 113+114 - 15-Oct-2004

Thanatos wrote:- Some people had invisible items in their inventory after the character transfer. These should transform into Milky Rens now, please remove these Milky Rens from your inventory.
- Fixed Hacknet Software mods and re-added them to the software vendors.
- Adjusted Range on vehicle weapons, specifically Glider & Trike/Chaincraft MG.
- Adjusted Range on Anti Aircraft Launchers.
- Tweaked rewards for research and construction missions.
- Greatly increased the number of parts required to build the Rhino Tank.
- Due to a packaging mix-up, the Twilight Guardian Supply Manager has been selling apartment keys instead of Hovercarrier keys. He received the correct shipment now and no longer sells the apartment keys.
- Updated the emote trigger list.
- Fixed client going out-of-sync to server on certain dialogue scripts.
- Fixed some errors in gambling NPC dialogues.
- Fixed server-side bug with ALLIANCE chat.

Hotfix 114:
- Fixed the problems with the sympathy check in dialogues and the Rhino Tanks Blueprint.


Offical thread here http://forum.neocron.com/showthread.php?t=116340

Patch notes 115+116 - 28-Oct-2004

Thanatos wrote:- Drones now drop to ground after some seconds when stuck in solid geometry and doors.
- Increased network update rate for drones by about 20%.
- Added/updated collision checks at drone start.
- Decreased drone start inertia, may reduce errors causing drone loss.
- Fixed drone particle FX visible in 1st person mode after switching back from 3rd person mode.

- Fixed vehicle passenger combat rank bug.

- Adjusted (decreased) chance for failing research, it's the same formula as construction now.

- Fixed an issue with skill system causing rounding errors at large XP scores (with capped skills).
- Removed PSI WoC choice for PEs.
- Adjusted XP requirements for WoC skills (note: 160Mio = required XP for skill 100):
* 160Mio + 100Mio XP for WoC Lvl #1
* 160Mio + 250Mio XP for WoC Lvl #2
* 160Mio + 450Mio XP for WoC Lvl #3
* 160Mio + 700Mio XP for WoC Lvl #4
* 160Mio + 1000Mio XP for WoC Lvl #5

- Fixed physics code timing bug when minimizing Neocron using ALT+TAB.
- Fixed a few server-side crash bugs.

- Fixed a couple of memory leaks in the main menu.
- Removed a bug allowing 2-lined, colored clanrank names
- Updated HUD code (partially preparing clients for the upcomming HUD update)

- The Furniture Vendor in Viarosso 1 no longer sells DOY furniture.
- Added more DOY unit types.
- Tradeskill-Quickjob related items can no longer be dropped.
- Adjusted the armor values for Turrets and Juggernauts.
- Fixed a bug with the Hacknet software mods.
- The Black Dragon FSM now also sells the camo PE PAs.
- Fixed bugs in the Biotech, Crahn and Twilight Guardian Epic Runs.
- Greatly increased the drop rate for parts required to build Codebreakers in the Hacknet.
- Added backbones to the implant vendors.


Official thread here http://forum.neocron.com/showthread.php?t=117306

Patch notes 117 1-Nov-2004

Thanatos wrote:This is just a small update with exploit fixes and a few WoC fixes.

- Fixed StockX exploit.
- Fixed bug in WoC XP requirements which allowed runners to get WoC Lvl 1 already at 160 Mio XP. Runners who have taken advantage of this bug will keep their WoC level, but still need a total of 410M XP for the second WoC level.
- Fixed "You have to finish the Epic Run" WoC NPC bug when runner has *any* active mission.
- Fixed XP not going past 172,354,941 points (for a skill capped at Lvl 100) on some skills/player actions, e.g. trade skills
- Disabled "client side prediction" of XP gains. F5 now shows the real numbers, as last reported by the server. These numbers aren't updated more than once in every 10 seconds. This means that you *may* have a little more XP than shown in the F5 window. It will get updated on one of your next XP-giving actions, or if you zone/relog.
- Fixed an exploit in the Crahn epic run.


Thread is at http://forum.neocron.com/showthread.php?t=117601

Patch notes 118+119 - 5-Nov-2004

Lupus wrote:- Created very cheap copies of all drones to facilitate tests during the drone theme weeks, they are sold at special NPCs in Neocron, DoY, Tech Haven and at the gates of both cities.
- Renamed custom "Canyon" chat channels to "DoY" and removed the "Wastelands" channels.
- Updated Biotech, CityAdmin and Diamond Epic Runs.
- Fixed some Soullight/Faction Sympathy issues in the CityAdmin Epic Run.
- Subway zones are safezones again.

- D3D9Drv: fixed wrong (black) fog color at far clipping plane
- D3D9Drv: fixed player shadow remaining visible with stealth activated

- Fixed drones flying past zone borders in Wasteland sectors, they now bounce off an invisible wall at the zone border
- Added checks to prevent drones getting stuck in other meshes, e.g. trees; stuck drones drop to ground after a short time
- Added more checks to fix/locate/minimize bug with drones spawning in the middle of nowhere
- Changed aggressor list of NPCs/players to register the owner of the drone instead of the drone itself as damage dealer, this should fix the SL loss bug affecting droners who hadn't attacked any other runners
- Fixed bug with certain server messages not routed to the player when droning, this fixes the droner team invite bugs
- Fixed bug with droner not losing SL and faction sympathy when killing friendly runners in anarchy zones
- Fixed render issue with chat window while droning


Additional Notes:
- Updated Devlin Jones, Juri Netschajev, Gerald Forsyte, & Aerol scripts
- Increased CopBot Rifle carrying NPC's damage.


Thread is at http://forum.neocron.com/showthread.php?t=117883

Patch notes 120+121 - 12-Nov-2004

Thanatos wrote:- Disabled backpack drop, player now respawns with full inventory after death, the recovery fee of (skill rank * 100 CR) is paid automatically.

- Added Ion Drone line. There are 5 models for the Neocron side and 5 models for the DoY side. They aren't all available immediately, they will be released gradually. Be on the lookout for new NPCs introducing them.

- Added new drone HUD Graphics. Please check this thread for details.
Attention! The RPOSColor.ini will be overwritten with this patch! Make a backup if you use a custom profile!

- Added Drone Racing Arena, the entrance is located in Techhaven Sector 2 (have fun!).

- Adjusted the models of some of the existing drones so they are used more evenly. Also recolored some of the models.

- Adjusted skill effects on weapon stats. E.g. Weapon Lore now has a bigger effect. Please check this thread for a detailed skill list.

- Added a Heavy Combat Eye line.

- Reworked Melee Combat Eyes, removed WEP bonuses as they have no use in melee weapons.

- Reworked Targeting & Distant Weapon CPU's, turned Targeting into PC version of Distance Weapon, removed PC from Distance Weapon.

- Added more implants and weapons to vendors.

- Adjusted shot effects and damage on the Ion Crossbow Pistol.

- Level 3 Booster Spells are researchable now.

- Updated Cityadmin and Citymercs Epic Runs.

- Level 3 apartments may now be purchased in Tech Haven.

- Added Barracks Officers to Military P1 selling Military Base apartments.

- Moved Epic NCPs Erik, Claudia, Frederick, Marcel and Eljena to Military Base Sec-3.

- Fixed bug in double-door scripts causing the door to stay open for a too short amount of time.

- Fixed world map not shown/visible in 800x600 resolution.

- Citycom/Clanadmin: routines to change the clanleader verified/changed.

- Citycom/Helpsystem: Button 'Bugged' deleted - if you want to report a bug, please use the ingame bugtracker.

- Fixed world change to Mine 3.


Thread is at http://forum.neocron.com/showthread.php?t=118331

Patch notes 122 - 2-Dec-2004

Thanatos wrote:Please note that the content patch is coming next week, this patch consists mainly of bugfixes.

- Added check to fix large negative XP values (XP is reset to current skill level, This should effect only those who had a negative amount of xp.)

- Fixed broken apartment keys (apartment code was not changable)
- Enabled ZONE, HELP and OOC custom channels on freshly installed clients

- Improved serverside checks to prevent a hacking game exploit.
- Fixed a few serverside memory leaks.
- Fixed a few serverside issues.

- Removed temporary drone vendors.
- Drone HUD in DX 7 bug fix.

- Updated scripts for the NEXT epic run.
- Updated scripts for the wastelands missions. (Juggernaut, Herbalis, ect.)

- Known issue from last patch: The fix for the implant drop is not working correctly yet, so it is still disabled.


Thread is at http://forum.neocron.com/showthread.php?t=119575

Patch notes 123-124 - 21-Dec-2004

Items:
- Heavy-Combateye 3 is now obtainable ingame
- Willpower LoM pill now looks like other INT based LoM's
- Fixed Drone-Combateye 2's TL to proper 41, Was TL14

Weapons:
- Removed All new Shotgun Rares from Smugglers & changed current ones to Milky Rens
- Fixed A&W 'Burning Air' Plasma Wave Shot sound from Gatlin to Plasma Wave
- Slightly Reduced Healing Light Damage
- Slightly Reduced Juggernaut Crossbow Pistol Damage
- Turned all CopBot Rifles into Broken Implants
- Test Vendor Drones are now Milky Rens
- added Weapon sounds for the new weapon-group (still not researchable, but patched)

NPC:
- Herbal Mission Plants no longer moveable.
- Intrusion Countermeasure Daemon v1.1.1's Range, & Damage has been halved
- Intrusion Countermeasure Daemon v2.2.2's Range has been halved

Scripts:
- Black Dragon, Tsunami & Pheonix HackNet Databases fixed

Hacknet:
- Added new Hacknet-dungeons all over Neocron and DOY
- Added a Hacknet-Dungeon to Area MC5
- Added Citycom to Faction DNS
- Added data-fragments
- Added some Sounds
- Added new HackNet player models
- Added some new actors
- Accessquest added which gives access to the new secret databases that are containing some of the new rare parts. The starter NPC is Frank Ferguson and can be found outside the Hacknet.
- Added Hack boosters 1/2/3 (they work like PSI boosters)

Gameworld:
- Added more guards in the ProtoPharm HQ near the Gene Replicator

CityCom:
- Terminal\Info\Politics: Faction-Election reactivated, next election should be 2779-02-01 (NMT)

Code fixes:
- disabled display of attached weapons in HackNet
- reduced HackNet viewport hovering effect to 25%
- reduced HackNet move speed for players to 60%
- doubled HackNet player movement friction
- fixed some HackNet enemy/weapon sounds
- D3D9Drv: improved character/NPC animations on hardware with limited shader support (e.g. Geforce 3 / VS 1.1). This invalidates the geometry cache, forcing new precaching pass after the patch.
- D3D9Drv: fixed possible crash bug in mesh loader


Bug thread http://forum.neocron.com/showthread.php?t=120539
Discussion http://forum.neocron.com/showthread.php?t=120521

Patch notes 125 - 22-Dec-2004

This is only a small patch to adress the frequent crashes for users of older 3D hardware.

- D3D9Drv: added some more error checks to model loading code
- D3D9Drv: fixed critical error in model caching (cause for crashes on GF3 TI, GF4 MX hardware)

Users who still experience frequent crashes after that patch are encouraged to use the DX7 driver instead.


Patch notes 126-127 - 17-Feb-2005

Thanatos wrote:Bugged Hair/Face Textures and "green Man" model issues on Terra
The "green man" model problem can be fixed by simply zoning, the model will reset when zoning.

Bugged hair/face textures can only be fixed by the GM team. You will have to contact the ingame support staff to get this problem fixed.

-------------------

Notes:

Ceres BioGenetic Labs
According to a press release by the CityAdmin Press Information Agency, a CityAdmin Special Task Force closed and sealed all entrances to the Ceres BioGenetic Laboratories. No reasons were named. Insiders suspect that the CityAdmin wants to secure the technology found in the Biogenetic Labs to their own advantage. Runners that may have been trapped inside the labs should use the usual emergency channels to exit the Labs.


Pepper Park
The spokesman of the newly created Red Pepper Entertainment Group announced today that the renovations of the Club Veronique and the Pussy Club are finally done. After rather long bureaucratic skirmishes with the previous owner and some technical problems with the renovations, the Red Pepper Entertainment Group is very pleased to finally be able to greet the first guests in the re-designed Club Veronique and Pussy Club.


Fixes:
- Added checks to prevent "green man hair model"
- Fixed potential server-side crash bug in database interface
- Fixed bug which allowed GMs to accidentally disable/block doors
- Fixed implant drop; one or more implants now drop and are placed into your inventory again after death
- Tweaked the walk animations of other chars when moving on low speed (instead of running all the time); may need further adjustments
- Tweaked the anti-spam chat delays.
- Changed anti-spam timer to restart from zero when anti-spam filter is triggered, which means that you have to wait another <x> seconds to write the next message.
- Improved free load updates after build processes (construction, recycle etc.)
- Fixed mission system bug regarding mission NPCs spawn by GMs
- Fixed several exploits.

Items:
- Crahn Holy Distract Mind, Crahn Holy Provoke Enemy, & Crahn Holy PSI Shield now researchable.
- HEW ‘Burner’ RC275 Now sold by correct trader.
- Cryton Multilink Defense Software v1.2 now working as intended.
- Ravager & Special Forces Plasma Wave's weight's were corrected.
- Anti-Air Rockets changed from 32 to 16 to match Anti-Vehicles rockets.
- Fixed mixed up requirements on Heavy-Combateye 3 & Light Duranium Boots
- Fixed issue with Black Dragon Hacknet Database Blueprints not showing the parts required.
- Unlabled Electroshocker & Electroshocker TL/Use Res TL fixed.
- NExT ER Chaincraft V.1 & NExT ER Wheeler Speedbike V.1 prices have been swapped to reflect their use requirements.
- Adjusted drop rate of Ultima mods in the DoY Tunnels.

Epic Runs:
- Applied fixes to the following epic runs: Black Dragon, Biotech, CityAdmin, Citymercs, Crahn, Fallen Angels and Next.
- Added a new reward for the Black Dragon epic run: A character that has completed all 6 of the BD epic runs should be able to talk to the starter NPC to get the new reward.

NPC:
- Added Reaper Galopticus spawn to Beginners MC5 as a Boss type Mob. Combat effectiveness has been reduced on this variant, and should ignore the player unless attacked.
- Swamp Squid, Tentacle, Fierce Tentacle, Acanthous Tentacle, & Swamp Warrior's Levels adjusted to 60, 10, 20, 30 & 45 respectivly.
- Traders in Beginner MC5's inventory has been adjusted to better suit the items needed.

Players:
- Fixed female character hacknet bug that caused them to appear as Giant Reptiles

Terminal:
- Citycom\StockX: Infopage added - description of Stockx rules and restrictions
- Terminal: reset of clanmembership changed (in case of clantermination)

World:
- Fixed traders in Outzone Jail
- Fixed traders in Newbie AreaMC5
- Fixed trader in TS-Sector
- Fixed Recreation Unit in Plaza Clanapp
- Fixed Citycom in Viarosso 3
- Added a new boss mob to Newbie AreaMC5
- Fixed minor bugs in Outzone 2, Outzone 4 and Plaza 1


Patch thread http://forum.neocron.com/showthread.php?t=122863

Patch notes 128-129 - 18-Feb-2005

Thanatos wrote:All servers are back online.

Fixes
- Fixed broken Hacknet model animations.
- Fixed some minor bugs in the new BlackDragon Epic reward apartment.
- Fixed not properly functioning Black Dragon Epic reward NPC. The BlackDragon Storage Boss is now handing out the apartment key if you have finished the Black Dragon Epic. Currently no one outside the BlackDragon faction is able to receive such a key. We are working on a fix for this problem.
- Fixed a broken NPC in the Hacknet.
- Removed the Ionic Shotgun weapon's ammo from the traders.
- Fixed an issue with the Juggernaut mission. However, there is still another problem, the mission status does not mention that, in addition to the parts, you need to kill 5 Warbot LX-15 to complete it.

Balancing
- Reworked Pistol Skill again to reflect the intended "low weaponlore" requirement, as a result WEP's value has been reduced & the others increased further to take up the slack. Aim has also been heavily increased again, as a result if should cap well before the other areas.
- Reworked Aim cap on Rifles, it should require less skill to cap Aim now.
- Added 3 new Hacknet Softwares. 2 Attack and 1 Heal. The TL3 "HEW Attack Software v0.01", TL3 "Cryton Regeneration Software v0.05" & TL12 "HEW Attack Software v0.05".
- Removed all flying mobs from the Beginner MC5 temporarily .
- The PPU Antidote, Anti-Damage Boost & Anti-Shock are now useable in safezones.

Gameworld
- Increased the Newbie MC5 Boss mob spawn occurance slightly.

Misc.
- Spy & PE Hacker templates now start with the two TL3 Hacknet software & an extra stamina booster in stead of the 9mm Pistol & 2 clips of ammo. The template skills have been adjusted to reflect the inventory change as well.

Patch 129: (Hotfix)
- synch Problem of #128 resolved
- HEW Attack Software v0.2 and v0.3 reactivated


Patch thread http://forum.neocron.com/showthread.php?t=122907

Patch notes 130 - 11-March-2005

CoDi wrote:During the maintainance, we'll release a new patch, which will update your Neocron 2 client to the same version as the client shipped for the upcoming european release.

The patch contains new sector files only, which are not connected to the game yet. This will not happen until the next patch.


Patch thread http://forum.neocron.com/showthread.php?t=123537
Last edited by Brammers on Tue Oct 18, 2005 11:29 pm, edited 24 times in total.
User avatar
Brammers
THN Lead Administrator
 
Posts: 4036
Joined: Tue Aug 19, 2003 9:49 am
Location: Phoenix Ltd: CEO office
Clan: Phoenix Ltd
Faction: Fallen Angels

Postby Tratos » Tue Jun 14, 2005 7:45 pm

Here you go:

Taken From: cp.neocron.com

Patch 131 - 28/04/2005 - Official Thread

Patch 131 Notes
Game Start

Starter Missions
-Job-specific Starter Missions including new NPCs, items, and areas have been added to make the game introduction easier and more interesting for new players. The Starter Missions are available for all factions except for the City Mercs. Due to the small gameworld size of the Military Base it was not possible to implement the Starter Missions for the CityMercs but we are currently developing a extra CityMerc Mercenary Trial, which will go live with one of the following patches. After you leave the MC5 processing facility you will meet Mr. Jones in your apartment who will then introduce you to the Starter Missions, and after finishing each mission you will receive a job-specific reward. If you choose not to run the Starter Missions you may dismiss Mr. Jones but be warned, he does not like to be messed around and will not give you a second chance. The Starter Missions can be done by players with a base rank of up to 25.

Game World

Canyon Facility
The old Canyon has been completely re-modelled. The DoY Alliance Leader will be pleased to discuss this further with DOY-loyal Runners.

Neocron Police Department
The refit of the Neocron Police Department is now complete and the building will be re-opened. Please note that the building's new security system has been activated so weapons can no longer be drawn inside.

Neocron ConCenter
The Neocron ConCenter has also been re-opened to all Neocron factions and may be used as a meeting place. The acoustic problems in the faction rooms have now been identified and resolved.

Mysterious Maze
New enemies have been spotted in The Mysterious Maze. For Runners between base levels 20-30 it may be worth your while having a talk with the Manager at the entrance to the Maze.

Other Game World Changes

Voice of the Resistance Offices
Several Voice of the Resistance Offices, similar to the NEMA Offices, have been opened. Your DOY Reporter will be happy to answer any questions you may have about this matter and will naturally be happy to receive any submissions for news articles - the bloodier the better.

Pepper Park
- Rocco’s Seafood in Pepper Park Sec-2
has been demolished after a food poisoning incident saw the end of two minor city officials who dined and died there earlier this year. You can now find a Red Pepper Entertainment Group Bar there instead. Rumours that Red Pepper Entertainment had any involvement with the Fugu shipment in question proved to be unfounded and we wish them every success with their new venture.
- Several noise issues were identified and resolved.
- Various small cosmetic improvements have been undertaken for your benefit and convenience.
Military Base
- Military Base Sec-1 is now a Safezone which means you may no longer draw any weapons in the vicinity.
Outzone
- All Outzone sectors except for 'Outzone Station' have been re-classified as Hunting Grounds.

Neocron Subway
- The Security system in the Neocron Subway has been deactivated and the Copbot presence has been increased to compensate.

High Level Quests
Several new High Level Quests have been added to the Game World.
High Level Quests can only be attempted by Runners of base level 55 onwards, however it is recommended that they be executed with the support of well equipped groups as we consciously tried to give you some tough nuts to crack. Note that these quests can only be completed once by each Runner. Of course they offer, in addition to the fun of following the quests themselves, numerous rewards in the form of rare items which may only be attained by completing these High Level Quests.

'The Canyon Challenge' DoY Alliance Quest
'The Canyon Challenge' DoY Alliance Quest is only available to the DoY Alliance. The contact person for this quest will be Commander Hopkins.

'Reporting for Duty' City Mercs Quest
The 'Reporting for Duty' City Mercs Quest is only available to members of the City Mercs and the contact person for this quest will be Master Sergeant Harrison.
'Reza's Calling' Neocron Alliance Quest
The 'Reza's Calling' Neocron Alliance Quest is only available to the Neocron Alliance. The contact person for this quest will be Commissioner Lightfield.
'The Hunt for the Crossbow'
The previous 'Ion Crossbow' Quest has been completely reworked and changed to a big run. Devlin Jones in the 'Twisters' in i_09 will be able to tell you more about this. Unfortunately all existing Crossbows need to be wiped to support the new quest.

Other Changes and Bugfixes
- Changed Drugs to use Medical Substances in their build lists.
- Fixed Juggernaut X-Bow pistol's Stats and repair bug
- Fixed HEW Attack Software v0.05's desire to be a HEW Attack Software v0.01
- Increased New Player MC5 Boss spawn rate
- Increased drop chance of Ultima Mods to slightly less then Tech parts.

- Adjusted damages on Hacknet weapons.
- Added apartment keys for all Canyon apartments to the Twilight Guardian Faction Supply Manager.
- Adjusted the starter equipment for some professions.
- Fixed a couple of memory leaks in CityCom forum system.
- Fixed a bug crashing the server when trying to load certain Wasteland zones with broken world data.
- Fixed a bug in the mission database system causing the mission to fail in some cases.
- Re-enabled the scrollbar on the left side of the NavRay window.
- Added option to specify HackNet entries as NavRay destination target.
- Changed NPCs with area damage so they do not hurt themselves anymore
- Enhanced server-side character name abuse filter
- Disabled OOC chat channel by default, enabled faction and alliance channels by default for new clients



Patch 132 - 04/05/2005 - Official Thread

Patch 132 Notes

- Improved spawn of Johnny Five and Jimmy "The Tulip" Kowalski.
- Increased mission time for "Reporting for Duty" and "Canyon Challenge" quests to 96 Neocron hours.
- Fixed NEXT Information Manager dialog.
- Added specific guards for each faction inside the Canyon Facility.
- Increased strength of "Reza's Calling" quest NPCs.
- Updated mission descriptions to include more locations.
- Fixed the techlevel of the scientist and engineer mission rewards.
- Fixed missing sounds for vehicles.
- Added missing descriptions for high level quest medals.
- Fixed missing katana animation.
- Decreased damage output of newbie Katana sword.
- Increased skill requirement of newbie katana (mc:45).
- Increased skill requirement of newbie heal spell to (ppu:30).
- Added subskill requirement to Ion Crossbow Pistol (tc:83).
- Added class restrictions to newbie stealth tool (pe and spy only).
New characters can now choose wether they want a PE or a Spy restricted Stealtool during
the Infiltrator startermission. The current stealth tools will have the PE restriction and may be exchanged at a Gamemaster if your character is not
fitting the requirement anymore (spy and pe characters only). Please submit a support ticket to request an exchange.
- The newbie quad will now be moved to the ASG terminal when it has been destroyed and can be repaired like the NEXT Epic vehicle.
Already broken Quad keys can be exchanged by a Gamemaster, please submit a support ticket to request an exchange.
- Mr. Jones no longer spawns in CityMerc start apartments.

- We are still working on the Hacknet balancing, which mostly consists of fairly tedious AI script reworks.


Patch 133 & 134 - 23/05/2005 Official Thread

Patch 133 Notes

- Tweaked Hacknet NPCs.
- Improved AI efficiency of guards and Hacknet mobs.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.
- Added environmental sounds to DoY city sectors.
- Added city anncouncements to DoY city sectors.

- Improved server-side error handling of mission system (improving server stability).
- Increased maximum number of mobs that can be spawned by mission NPCs.
- Increased lifetime of mobs spawned by missions.
- Added "/me" text emote option.

Patch 134 Notes

- Fixed the access to large furnished Canyon apartments.
- Increased the volume of the DoY City sounds and announcements.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.
THN Administrator & Moderator
User avatar
Tratos
THN Administrator
 
Posts: 1201
Joined: Sat Jul 10, 2004 10:44 am
Location: Newcastle, UK

Postby Tratos » Thu Jun 16, 2005 2:07 pm

Patch 135 - 16/06/2005 - Official Thread

Patch 135 Notes

- Rokkwear is happy to announce that their outfitter systems received the much needed software upgrade and are now fully functional! Full news

- Added new 3Dmodels for Hacknet weapons.

- Added a GenRep in the Canyon Facility.

- Added new vendors to the Newbie Area MC5.

- Updated/fixed starter missions.

- Fixed use restriction bug on WoC items.

- Fixed a few memory leaks on client and server.

- Fixed a critical server-side memory leak in the PSI effect code (improves server performance/stability).


As a side note, wooooooooooooo KK, lol

PS. Thread title needs updating. (Edit by Brammers - Done!)
THN Administrator & Moderator
User avatar
Tratos
THN Administrator
 
Posts: 1201
Joined: Sat Jul 10, 2004 10:44 am
Location: Newcastle, UK


Return to Tech Haven Sector 2

Who is online

Users browsing this forum: No registered users and 11 guests