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Hacking TL 120

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Hacking TL 120

Postby [TgR]KILLER » Wed Oct 22, 2003 10:20 am

thats with spy 1 and sf so 105 "base" pure on skill.. 10 from sf and 5 from spy 1.. with spy 3 even 135 ;)

so if your in need of an hacker for whatever.. gimma a call when i'm on ;)
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Postby Trillian » Wed Oct 22, 2003 5:04 pm

Killer you have to much hack lol... I have 105 with imps, and can hack a high security safe with a spy boost one. :)
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Postby [TgR]KILLER » Wed Oct 22, 2003 8:20 pm

no 120 sounds nice.. fuck everybody saying its to much.. i'm a fucking rifle PE with 120 hack and 20+ psu u got a problem with that missy ?
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Postby kir » Wed Oct 22, 2003 9:06 pm

Somebody is testy. :)

I make do with 102 hack.
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Postby Zane » Wed Oct 22, 2003 9:09 pm

60 hack, 32 PSU and the rest WEP.. I R UBAR!.. well. maybe not..

I just suck at PvP. I can runcast heal though! *grins*
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Postby kir » Wed Oct 22, 2003 9:13 pm

How do you do this runcast heal?

And all the rest of my int (that isn't in hack) goes into weapons lore.
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Postby Zane » Wed Oct 22, 2003 9:20 pm

Just over 30 PSU let's you runcast a TL3 heal..

As it stands now.. I can crouch for a split second while I 'fire' the spell and then keep running. Makes for that handy bit of health to run like hell :D
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Postby kir » Wed Oct 22, 2003 9:34 pm

Killer you may want to consider the elusive uber-hacker bug

Referenced here and in a few other places.

Basically there seems to be times when hacking something with super uber hacking skill, somehow evokes a bug that makes the OP barrier more difficult than it should be.
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Postby [TgR]KILLER » Wed Oct 22, 2003 10:03 pm

i aint hacking OPs not unless somebody want me to lol.. belts and wbs for me.. and i do just fine with them
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Postby HusK » Wed Oct 22, 2003 10:12 pm

if the bug is there for ops, its there for belts and all other :x
Same script see ;) , only a difference in the value of the difficulty of the hack.

Anywayz, 120 sounds kewl :p
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Postby Cred » Wed Oct 22, 2003 10:43 pm

Killer is right, i have a hack of 116, thats with a +15 fom spyboost1 ans SF chip, but a hack that high is great for opening high lvl belts near Y troopers and stuff, hacking OP's are a breaz with a hack of 120, its as easy as opening a warbot, almost

( oh ya, Im here, Ive finally gotten with the times, 6 months as a Fallen Angel and i find out about this now :oops:
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Postby Calabim » Thu Oct 23, 2003 1:01 am

Well they forget to mention what the int is for the different persons trying to hack.

Since ive done some extensive testing and found that int does play a large part,

(And i cant get more than the usual 7 "attacks")

Was really bored so i did all the testing on Pluto lomming back and forth ;).
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Postby HusK » Thu Oct 23, 2003 10:09 am

no idea about belts, but for warbots, my int level at 15 and a hack of 60 was enough to do warbots :x (tank)
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Postby Zane » Thu Oct 23, 2003 11:49 am

When I had 115 hack and then my boost, I could hack everything and anything.. except for some of the REAL HARD belts.
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Postby Cred » Sat Oct 25, 2003 6:29 pm

there was a belt in Pepper park once that was there in the open for 2 weeks cause no one could open it.

I hate the hard belts that after you open them it ends up being a stilleto or drom dung, I thought belt difficulty was due to the runners soul light?
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